Behavioral pattern is an abstraction of dividing responsibilities and algorithms among different objects. Behavior patterns are not only about classes and objects, but also about their interactions. Behavioral patterns can be divided into two types: class behavior patterns and object behavior patterns.
《疯狂的麦咭》这档节目不仅考验个人的快速反应能力、体能更考验团队配合默契,在12个密室里闯关的嘉宾总是会遇到不同类型问题的考验。但这个节目与以往其他节目相比,不再表演和诠释别人的精彩,而更加真实的展示原原本本的自己,面对密室刺激的惩罚挑战,展示自己真性情的一面也是《疯狂的麦咭》最大看点之一。《疯狂的麦咭》作为一档明星亲子益智历险闯关节目,在每一个密室都需要回答虚拟主持人“麦咭”提出的各种刁钻古怪的问题,12大关卡在内的密室每一个都包括答题和闯关设置惩罚刺激。
陈启摇摇头,说道:你没觉得,电视剧的舞台太小,你的舞台应该更大一点。
In the above program, we saw the broadcasting mechanism. What exactly is Scratch's broadcasting mechanism? Any role can broadcast messages with names, and the contents of general messages are very readable. When others feel that they have received the message, they will trigger the execution of the corresponding script. Look at the following roles, which are reflected in received messages and broadcast messages.
一场洪灾让儿时玩伴澪和野江被冲散。澪被大阪料理名店天满一兆奄的老板娘收留,给予了澪温暖,也发现了澪极具料理天分。一场大火烧了店铺也葬送了老板的性命。澪和老板娘肩负着重振天满一兆奄之名,来到了江户。无意中被一家名为鹤屋的料理店老板发现,勾起了老板对已逝女儿的回忆,在发现澪颇具天分后,让澪在鹤屋帮起忙来。
但最初澪的料理并没有得到客人的喜欢,相反还惹怒了客人。使其料理之路步履维艰,在几次受挫和经由浪人小松原及永田医生的点拨和帮助后,澪悟出了大阪和江户饮食的差别,做出了改变。改良后的食物得到了肯定,但很快就被其它店铺模仿,于是澪开始思索真正属于自己的味道,鹤屋生意的兴隆让老牌名店嫉妒不已且暗中想要破坏;而另一方面,儿时玩伴野江也在江户,以自己的力量守护着澪······